Notes
Outline
Physics for Aeronautics
Unit 4
Newton’s Laws of Motion
Laws of Motion
1st law - an object will maintain its state of motion as long as the forces acting on the object are balanced (law of inertia)
2nd law - an object will be accelerated at a rate inversely proportional to its mass by an unbalanced force ( F = m a )
3rd law - for every action there is an equal and opposite reaction (action-reaction)
1st law - Inertia
Inertia - the ability of  an object to maintain its state of motion
depends on: mass, shape, position …
Equilibrium - a state of motion in which all forces are balanced
SF = 0
no net force, no acceleration
Vector addition
Graphical Methods
Parallelogram Method
Polygon Method
Trig functions
sine
cosine
tangent
Pythagorean Theorem
Component Method
Component Method
Component Method
Component Method
Other analytical methods
law of sines, law of cosines
Static Equilibrium
Problem Solving Steps
Identify Problem
Sketch a Free Body Diagram
If 3 forces: If more than 3:
    force triangle to scale         “tip to tail”  OR
     OR  law of sines & cosines components
Solve for unknown forces
Evaluate results (check magnitude and direction)
Rotational Equilibrium
Concurrent forces - all forces have a common point of application
S Fx = 0
S Fy = 0
Nonconcurrent forces - forces do not have a common point of application
S Fx = 0
S Fy = 0
S t = 0
Torque
Torque - the product of the applied force (F) and the moment arm ( r^) .
Slide 16
Slide 17
Slide 18
Rotational Equilibrium
Concurrent forces - all forces have a common point of application
S Fx = 0
S Fy = 0
Nonconcurrent forces - forces do not have a common point of application
S Fx = 0
S Fy = 0
S t = 0
Rotational Equilibrium
Center of Gravity
Center of Gravity - point at which the entire weight of an object could be balanced
c.g. = S t  / S F
Newton’s 2nd law – F = ma
2nd law - an object will be accelerated at a rate inversely proportional to its mass by an unbalanced force ( F = m a )
Uniformly Accelerated Linear Motion
Distance (displacement), speed (velocity), acceleration, time
Weight vs. Mass
Weight - the force due to gravity
Measured in newtons (N) or pounds (lbs.)
Mass - the amount of matter
Measured in kilograms (kg) or slugs
2nd law    F = ma
The net force acting on an object will cause a ‘change in motion’ (acceleration) inversely proportional to the mass of the object.
                Thrust - Drag =  m a
What is uniform circular motion?
Motion in which the speed is constant but direction is constantly changing.
A constant change in velocity.
Constant acceleration.
What creates uniform circular motion ?
A constant acceleration (change in velocity) must be caused by a constant force. (Newton’s 2nd law)
What creates uniform circular motion ?
A constant acceleration (change in velocity) must be caused by a constant force. (Newton’s 2nd law)
What creates uniform circular motion ?
A constant acceleration (change in velocity) must be caused by a constant force. (Newton’s 2nd law)
Rotational Motion
linear speed vs. rotational speed
centripetal acceleration
2nd  law     F = m a
Centripetal Force is necessary for uniform circular motion. (constant change of direction) The speed and radius of rotation determine the acceleration.
Fc = m ac Fc = m v2 / R
Centripetal or centrifugal
Petal means seeking or toward. Therefore centripetal means toward the center.
Fugal means fleeing or away from the center. Therefore centrifugal means away from the center.
There is no force on a rotating object away from the center. The object may itself exert a force away from the center. (Newton’s 3rd law)
Centripetal Force
 Fc = m v2 / R
3rd law - Action-Reaction
For every action there is an equal but opposite reaction. These DO NOT CANCEL because they act on different objects.
For example: Thrust - the propeller applies a force to the air, the air applies an equal but opposite force to the propeller .
Friction
Static friction (starting)
Kinetic friction (sliding)
F = m N
Always opposite direction to motion or forces attempting motion
Directly proportional to the Normal force
m = coefficient of friction determined by the type of surfaces in contact